![]() ![]() And we talk Niantic's next game and the incredibly difficult challenge of finding a second, globe spanning phenomenon. ![]() We talk Angry Birds Classic and the incredibly hard problem of getting organic traffic to your profitable games they are not #1 in the search results. We talk Knockout City's shutdown and the incredibly difficult challenge of profitably running a cosmetics forward monetization strategy. We talk about the Apex Legends Mobile shutdown and the incredibly difficult challenge of feeding a live service content treadmill. Most of the team (and the audience) is off at the Istanbul Gaming Summit, leaving Ethan and Phil to hold down the fort. If you like this interview, you'll love The Fourth Curtain. This one is chock full of firsthand wisdom from an absolute legend of the games industry, so buckle up.Īnd if you enjoy this episode, check out Alex's new podcast The Fourth Curtain! Alex and co-host Aaron Marroquin talk with industry luminaries about the making of some of the biggest games of all time. Because when you sell your studio to another company, you haven't exited, you've only taken the next step on the entrepreneurial journey. But after some deep history on the origins of Bungie and their pre-Halo hits like Marathon and Myth, Alex explains how misleading the label "exit" is. Few people can claim the same amazing entrepreneurial accomplishments as Alex, having founded and "exited" three different game companies (Bungie, Wideload, Industrial Toys) to three very different, public, Fortune 500 companies (Microsoft, Disney, EA). This week Ethan is gushing with fanboy love for a hometown hero of his, Alex Seropian, founder of Bungie. This week was filled to the brim with news and, as ever, your loyal TWiG crew is here to digest it for you. And Kress goes deep on Sony's Playstation Showcase event that featured Marathon, Spiderman 2, Assassin's Creed, Metal Gear, Alan Wake, Final Fantasy, the non-Vita Project Q handheld streaming device and of course, some VR games. The full crew dissects Flood Rush and Squad Busters, the two latest Supercell soft launch games aiming for that $1b+ a year brass ring. Is there more to this rebranding than wordplay? Phil uses the recent announcement of Bungie's Marathon extraction shooter to explain his oft cited Game Thesis framework. Laura unpacks Voodoo's latest strategic shift from hypercasual to hybridcasual. Over 500m Tik Tok users watch gaming content every month, according to Jen's recent trips on the conference circuit, and this audience is one that the crew things you should be building your game thesis around from day one! Detective Ethan is on the case making wild conjecture on who may have been the counter-party that suddenly pulled out of Embracer's $2b deal last week. ![]()
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